It's Dangerous To Go Alone — Take This is a spur of the moment RPG where one person (GM) goes through the contents of their bag and gives them one thing from their bag to a player to take with them on an adventure into the unknown? The GM plays as a towns-person who "wakes" the player(s) having found them washed up along the shore of their town. Upon discovering the player(s) have no memory of how they came to be there the towns-person takes them home. Along the way the player discovers there is trouble afoot in the realm they have found themselves in. Unable to not answer the call for help they volunteer to help, however they don't have any equipment of their own. But they're in luck the towns-person has a (...) and is more than happy to lend it to the player in exchange for their assistance. And off the player goes on their adventure.
Cover GFX Designed by by @BaiYu
Game Contents: One ruleset on a B5 sized piece of paper
Number of Players: Two to Three
Age of Players: 13+
Length of Game: 30 to 60 minutes
Game Type: RPG
How To Play
Player and GM collectively improv out scenes where the player is given a task to accomplish to help out the local townspeople with a problem. When their task is complete they get loot as their reward. Constraints being the GM can only give things they have in their bag to the player and they can not have prepacked for this adventure as they (GM) weren't expecting visitors.
What is a Micro TTRPG?
A short and sweet game meant to be played with little prep.